Tuesday, August 9, 2016

Game Session 10 - Journey into the Mindspin Mountains

Loot found:

Nargrym's Steel Hand - +2 strength bonus, +5 CMD against disarm
Also can weidl large weapons
Giant subtype that can see the hand DC 15 will save or be compelled to attack as suggestion spell.

Giant's Nail Scale Mail - +2 scale mail
Giant subtype within 30ft has DC16 will save or take -4 on attack rolls
If Giant rolls 20 on saving throw, they are affected by rage spell for 1d4 rounds and are compelled to attack the armor's wearer.

Heartspit - Large +1 giant-bane longspear - can skewer opponents and if they break grapple, take 4d6 points of slashing damage to ripe free of the spear.

mwk Breastplate
3 Gold Rings for dwarven beard (150gp)
Platinum beard clasp in shape of castle sitting atop a cloud (1300gp)
Bronze abacus with hematite beads (600gp)
Large drinking Horn engraved with entwining oak leaves and silver inlays (135gp)
Ivory Measuring Rod with carved Dwarven numbers (25gp)
Obsidian statuette of a female fire giant (250gp)
Wooden box containing a set of eight bronze measuring weights (130gp)
Sack with 400 cp
Boots of the Winterlands
Clay Vase of iron stand looking like a dragon (65gp)
3 chunks of azuite (18gp)
Golden Yellow Topaz (300gp)
Small leather embossed casket 2pp
35 gp
150 sp


Summary

The party returned to Trunua as hero's once again! Now they have a following of villagers that love to hear of their explots in the far reaches of Belkzen.

With the assistance of Umlo and Ingrid, the party navigates through the mountains with no encounters. They they come to a large obilisk.

Story So Far

As a natural barrier, the Mindspin Mountains form the border between several nations. In the south, the mountains form the western border of Nirmathas and separate dark Nidal and Molthune. In the north, they form the border between Varisia and the Hold of Belkzen, Nirmathas and Nidal. The party has started going into the mountains and have found the mountains to be relatively trouble free so far.

It wasn't until they got close to Nargrym's Tomb that they then found numerous spiders and spider related traps set in the forest. Then once they found the tomb they also found it surrounded with spider webbing. A number of large and giant spiders were garding the tomb and attack the party once they are seen. Yet a few of the humanoid like creatures hide themselves inside the tomb and attacked from inside.

Zarzo summoned 3 small Fire Elementals, who were tasked with burning the webbing surrounding the entrance to the tomb. Once inside a couple of them fell down a long shaft that was filled with spider webbing, burning it as they fell to the bottom of the tomb entrance shaft. They finally landed on a couple of old corpses that they burned through, destroying the remains of something the creatures inside felt were important. Angering the inhabitants of the tomb, they then were in a more serious combat with larger humanoid spiders and a spider-like creature that was part human, part spider, part spell casting druid.

Finally they took out the creatures and found a large door with dwarven inscriptions. Once again Zarzo had some knowledge of Dwarven lore and was able to determine which of the dwarven disks were important to opening the door. And after pressing the disks the door slid open.

Inside they found Nargrym's coffin, but it was guarded by an ancient Dwarf that had long gone mad and attacked the party. The party was able to destroy him finally, but some of the also took some ability drain damage that will require a Restoration spell to remove.


GM Notes

1.Some of the spells that the creatures were casting I had to look up, should have done the research beforehand.