The party leaves the destroyed village to continue into Minderhal Valley. They encountered a few Giants, Trolls, and dragons.
Deep in the Mindspin Mountains, a Storm Giant warlord known as the Storm Tyrant has seized control of a cloud castle and an Orb of Dragonkind, and is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms.
Tuesday, October 4, 2016
Tuesday, September 20, 2016
Game Session 11 - Entering Minderhal's Valley
The party has completed the tour of the Tomb of the Ancient Dwarven Giant Killer. The two young dwarfs feel their mission is now complete and bid farewell to the party. Now they have decided to continue into the Minthrel Valley.
As they went into the valley they found a small two-story cottage and a baby inside. Then a half mile later discover a small village in ruin. Lots of sad villagers milling about. Then a group of them assemble and approach the party. They ask for help retrieving at least a dozen village occupants who have been taken by the Giants that raided their village. The party decides to help the village by tracking the Giants that took over a dozen of the villagers.
As soon as the party leaves the village they find a couple of villagers running from a large Giant. The party finds that it is actually a huge Cyclops. They kill the Cyclops. and then the village survivors offer their bodies are reward. The party is a little disgusted of them since it appears they don't keep good hygiene..
A little later the party finds 4 Ogres and the remaining villages tied up and bloody. They quickly dispose of the Ogres. The remaining villages decide to have celebratory sex, which is also kinda gross. So the party moves on and makes camp at the beginning of the Minderhal Valley.
But then as they were camping out two stealthy beasts cast Suggestion on two of the party members. The other two took out the beasts and then chased the players under Suggestion back to the village that they just passed.
As they tried to rest after a night of fighting, they then saw two Huge Size Spiders. Ragmar boldly walked toward the Spider. The party then killed the Spiders.
Now the party wants to Kick Ass and Chew Bubble Gum! But the party is all out of gum...
As they went into the valley they found a small two-story cottage and a baby inside. Then a half mile later discover a small village in ruin. Lots of sad villagers milling about. Then a group of them assemble and approach the party. They ask for help retrieving at least a dozen village occupants who have been taken by the Giants that raided their village. The party decides to help the village by tracking the Giants that took over a dozen of the villagers.
As soon as the party leaves the village they find a couple of villagers running from a large Giant. The party finds that it is actually a huge Cyclops. They kill the Cyclops. and then the village survivors offer their bodies are reward. The party is a little disgusted of them since it appears they don't keep good hygiene..
A little later the party finds 4 Ogres and the remaining villages tied up and bloody. They quickly dispose of the Ogres. The remaining villages decide to have celebratory sex, which is also kinda gross. So the party moves on and makes camp at the beginning of the Minderhal Valley.
But then as they were camping out two stealthy beasts cast Suggestion on two of the party members. The other two took out the beasts and then chased the players under Suggestion back to the village that they just passed.
As they tried to rest after a night of fighting, they then saw two Huge Size Spiders. Ragmar boldly walked toward the Spider. The party then killed the Spiders.
Now the party wants to Kick Ass and Chew Bubble Gum! But the party is all out of gum...
Tuesday, August 9, 2016
Game Session 10 - Journey into the Mindspin Mountains
Loot found:
Nargrym's Steel Hand - +2 strength bonus, +5 CMD against disarmAlso can weidl large weapons
Giant subtype that can see the hand DC 15 will save or be compelled to attack as suggestion spell.
Giant's Nail Scale Mail - +2 scale mail
Giant subtype within 30ft has DC16 will save or take -4 on attack rolls
If Giant rolls 20 on saving throw, they are affected by rage spell for 1d4 rounds and are compelled to attack the armor's wearer.
Heartspit - Large +1 giant-bane longspear - can skewer opponents and if they break grapple, take 4d6 points of slashing damage to ripe free of the spear.
mwk Breastplate
3 Gold Rings for dwarven beard (150gp)
Platinum beard clasp in shape of castle sitting atop a cloud (1300gp)
Bronze abacus with hematite beads (600gp)
Large drinking Horn engraved with entwining oak leaves and silver inlays (135gp)
Ivory Measuring Rod with carved Dwarven numbers (25gp)
Obsidian statuette of a female fire giant (250gp)
Wooden box containing a set of eight bronze measuring weights (130gp)
Sack with 400 cp
Boots of the Winterlands
Clay Vase of iron stand looking like a dragon (65gp)
3 chunks of azuite (18gp)
Golden Yellow Topaz (300gp)
Small leather embossed casket 2pp
35 gp
150 sp
Summary
The party returned to Trunua as hero's once again! Now they have a following of villagers that love to hear of their explots in the far reaches of Belkzen.With the assistance of Umlo and Ingrid, the party navigates through the mountains with no encounters. They they come to a large obilisk.
Story So Far
As a natural barrier, the Mindspin Mountains form the border between several nations. In the south, the mountains form the western border of Nirmathas and separate dark Nidal and Molthune. In the north, they form the border between Varisia and the Hold of Belkzen, Nirmathas and Nidal. The party has started going into the mountains and have found the mountains to be relatively trouble free so far.It wasn't until they got close to Nargrym's Tomb that they then found numerous spiders and spider related traps set in the forest. Then once they found the tomb they also found it surrounded with spider webbing. A number of large and giant spiders were garding the tomb and attack the party once they are seen. Yet a few of the humanoid like creatures hide themselves inside the tomb and attacked from inside.
Zarzo summoned 3 small Fire Elementals, who were tasked with burning the webbing surrounding the entrance to the tomb. Once inside a couple of them fell down a long shaft that was filled with spider webbing, burning it as they fell to the bottom of the tomb entrance shaft. They finally landed on a couple of old corpses that they burned through, destroying the remains of something the creatures inside felt were important. Angering the inhabitants of the tomb, they then were in a more serious combat with larger humanoid spiders and a spider-like creature that was part human, part spider, part spell casting druid.
Finally they took out the creatures and found a large door with dwarven inscriptions. Once again Zarzo had some knowledge of Dwarven lore and was able to determine which of the dwarven disks were important to opening the door. And after pressing the disks the door slid open.
Inside they found Nargrym's coffin, but it was guarded by an ancient Dwarf that had long gone mad and attacked the party. The party was able to destroy him finally, but some of the also took some ability drain damage that will require a Restoration spell to remove.
GM Notes
1.Some of the spells that the creatures were casting I had to look up, should have done the research beforehand.Tuesday, July 12, 2016
Game Session 9 - Control of Redlake Fort
Summary
The party has taken over Redlake Fort. In which they have discovered how to remove 2 haunts that were screwing up 2 parts of the Castle. Now they have the two parts of the Geode Crystals, which provide details of a trail that leads into the Mindspin Mountains. Will they go where Grensedelk wanted to go?
Loot
- portion of cure serious wounds
- potion of haste
- potion of aid
- thurderstone
- +1 studded leather (large size)
- mwk greataxe (large size)
- 2 throwing axes
- 48 gp
- Second Half of Geode - Leads to the Tomb of Nargrym Steelhand
- Grenseldek's Wedding dress worth 500gp in material alone
- Javelin of Lightning
- Scroll of Mirror Image
- 2 Scrolls of Speak with Dead
- wand of summon monster III (9 charges)
- 2 javelins
- quarterstaff
- headband of alluring charisma +2
- unholy symbol of Zura
- Noble outfit in good condition worth 75gp
- Ornate signet ring woth 45gp
- Book of love poems written in Giant worth 25gp
- Marble bust of a stone giant worth 100gp
- 25ft sqaure carpet depicting two giants making love worth 125gp
- Polished, giatn-sized drinking horn made fomr mammoths tusk woth 150gp
- necklace made from petrified human elf ears
- 12 framed drawings of giants worth 50gp each
- gem encrusted scabbard for a huge falcata worth 200gp
- bronze statue of a fierce storm giant riding a dragon worth 150gp
- 1245gp
- Giant Cleaver 20gp
- 2 Composite Longbows (+6 Str)
- 6 Quivers of 20 arrows each
- +1 greatsword
- +1 half plate
Umlo's Gear
+2 breast plate, +1 warhammer, 2 mwk javelins, platinum holy symbol of Gorum, 148gp, set of theives tools, 2 flasks of alchemists fire, potion of barkskinOverview of Game Session
With the help of Ingrahild, Umlo, and Droja, the party was able to go into the Redlake Fort center and kill the last remaining Hill Giants. They also noticed a number of Ogrekin run away, cowards...
Tuesday, June 14, 2016
Game Session 8 - Enter the Red Lake Fort
Summary
The party has entered the Red Lake Fort and found Umlo and Droja. Umlo is covered in scars from all the fighting he had done with Grizzly and Dire bears. Droja says that she knows the party and plans to help them defeat Grenseldek. But can they trust her? What is she? Come to Game Session 9 and find out if the team can kill Grenseldek and save Trunua!___

Ingrid quickly ties up the final living Orc to investigate the situation. He tells Ingrid as much as he can about the Fort and its current defenses. Informing her about how there are 3 factions within the fort. The first is the orcs, ran by General Ragmar. Then there are the ogres led by another leader. Then finally a small group of giants that are with Grenseldek, the leader of all three factions. Since the fall of Trunua Grenseldek hasn’t come out of her room all that much. So the 3 factions are now ready to kill each other for control of the fort. Ingrid kills the orc and then the party waits another 24 hours and no other patrols come out.
Finally Belin gets bored, and with his incredible swimming skills leads a group of the party to the dam that holds the river water back from re-filling the old moat that surrounds the fort. They manage to upon a couple of flood gates and let the water back into the perimeter of the fort. Which causes a number of orcs to drown. The leader of the orcs, General Krandar, is smart enough to realize that this group of adventures were the ones who killed the patrol and also opened up the damn. He decides to ask the party to help him fight the Ogres and Giants. Then he runs off to start a war with the Ogres.
The party follows the orcs into the fort to go and find Umlo, Ingrids lost brother that they heard fighting Bears earlier. They find him with a weird looking Oracle that says she will help them defeat Grenseldek.
Tuesday, May 17, 2016
Game Session 7 - The Vault of Thorns
The party completed their investigation of the Vault of Thorns.
GM Notes
1. Everything appeared to go well, no criticisms this time, unless I missed something?
Here the party is getting rid of the small flowers in this hallway of plants |
Here Rogar's spirit is flirting with Ewigga! |
The party has completed their investigation of the Vault of Thorns. There is the treasure, as well as a number of small animals that players could choose to befriend and use as a familiar. If you have skill in handle animal. Spending time in Trunua, which has so little life (plants, animals), everyone in the party has been somewhat amazed at all the things that have been seen visiting the Ghostland Marshes...
Now the party returns to the tug boat that Bloodtusk and crew have been patiently waiting for the party to return. They have been spending the past couple of days hunting and foraging. Therefore they begrudgingly award the party with a bountiful meal upon their return.
But it is a somber occasion, because they are familiar with the Redlake Fort. They warn the party that the Orcs that patrol that area are not nice. After a half-day of travel the boat stops at a point where Bloodtusk tells the party they can attempt to sneak up to the fort. Providing a rough map of the terrain and sketch of the fort. (Which GM will provide to party next game session.)
... Bloodtusk seems like such a pussy for being a Gladiator Hero, perhaps he wants to help the party out with some bloodshed...
GM Notes
1. Everything appeared to go well, no criticisms this time, unless I missed something?
Tuesday, May 3, 2016
Game Session 6 - Visit the Ghostland Marsh
Bloodtus, Coxswain, and Half-Orc Posse have had their hands full assisting the party on their way to the Ghostland Marsh's Vault of Thorns. With a Orc ambush as the site of the Thorns.
The party met a bi-polar dwarf that they were able to determine was under some kind of curse. They found a potion of cure curse in her gear that they gave her. Which then gave her sanity back to her. Now she has helped the party get to the Vault of Thorns. Where they had to fight a Marsh Giant.
Now the party has entered another dimension and the Vault of Thorns. What lies in this mysterious vault no one knows for certain...
GM Notes
1. Earl did not prepare the fight properly of the Marsh Giant, the creature had a number of special abilities that were not properly.
The party met a bi-polar dwarf that they were able to determine was under some kind of curse. They found a potion of cure curse in her gear that they gave her. Which then gave her sanity back to her. Now she has helped the party get to the Vault of Thorns. Where they had to fight a Marsh Giant.
Now the party has entered another dimension and the Vault of Thorns. What lies in this mysterious vault no one knows for certain...
GM Notes
1. Earl did not prepare the fight properly of the Marsh Giant, the creature had a number of special abilities that were not properly.
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