Tuesday, February 23, 2016

Game Session 1 - Trunau - Ruby's Hope Knife Ceremony

Party Loot


  • Scroll of Hold Portal in a steel scroll case (50 gp)
  • Masterwork Chain Shirt
  • A Falchion (Sold 29.22 GP each)
  • A start rose quartz amulet (75 gp)
  • Coins totaling 20 gp, 95 sp, and 144 cp

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The town of Trunau shouldn't exist. It is in the middle of a land of war and violence. People's memories must be short, because why would you fall in love or have a family in such chaos? It is that innate nature of life to have the desire to continue, even though you know your future will have blood...

This is the land our players have either gown up in, or are too stupid to go to more peaceful lands.


The party has befriend Ruby, Halgra's daughter and they play hide'n'seek with her after the Hope Knife ceremony. There they befriend Rodrik and Kurst Garth.
First night in Trunua after party played Hide'n'Go Seek with Ruby

The next morning they discover that Rodrik has been murdered and Kurt asked them to investigate what took place.

The party then interviews Cham Larringfass, who spills the beans on the fact that a mysterious human had stayed the night near Rodrik's room. They inspect the mysterious humans room and find a love letter to Melira. Then they inspected Rodrik's room and find a receipt for a hope knife constructed at Clamor.

They then go to the Sanctuary and inspect the body. There they learn that there was an odd poison called Oil of Teggit on the body.

They then go to Clamor and speak with Morningstar, who then has them talk to Katrezra. Who gives them Rodrik's journal that describes a weird set of things he finds at the Plague house outside of town.

The party goes to the Plague House and enter the side of the destroyed building. They fight a couple of centipedes, couple of spiders, and then finally a Gelatinous Cube!
The party first enters the Plague House and then GM screws up describing what the party sees during Spider fight! Rarrr


GM Notes - What went well
1. The mystery investigation appears to have gone smoothly and in a timely fashion.

GM Notes - What went bad
1. Didn't have the dungeon map well drawn and was confusing at the party started investigating the Plague House.

Tuesday, February 16, 2016

Trunua - The Party Backstories

Chenery is a half-human changeling that doesn't know who her parents were. She has grown up in Trunua and feels that a number of strange things are going on.


Mother is a Night hag, father is human. Being an outsider I have always been an outcast in Trunau. Grew up in Trunau and took the native trait. Changelings reach a age where they go and seek out there ancestry, so besides the AP storyline I will also be on the lookout for my mother a night hag.



Val has arrived, she spends some nights in the Ramblehouse and notices a number of mysterious half-orcs staying at the tavern for a few days. And then mysteriously leave.


Val had been tortured by magical means and now has a mask permanently fused to her face...an unbreakable unknown silvery material. (hopefully this will get me an extra bonus to my dex...hint hint...nudge nudge...wink wink...lol). Her hair is silver also even though she is only 22.
She tried to escape but was caught and sold into slavery under giant control. Val spent several years in bondage working for giants in a cave...so she learned how to hide and be a rogue. When she finally escaped she was hunted by a group of hunters who were relentless...so she then learned how to live as a druid until she finally reached civilization
Val joined a group of small time thieves that stole little things like food and copper. She got good enough to survive...but never forget what happened to her. If she had the chance...she would get her revenge. 

Zarzo, Gnome Oracle has recently arrived in Trunua and is staying at the Ramblehouse

The door of Trunau's Ramblehouse opened to reveal cloudy skies and the silhouette of a short, thin humanoid.  He entered, dragging a sack in one hand and holding a blue book in his other hand.  He studied the book for a moment and looked up at the innkeeper.  "Cham Larringfass?  Yes?  Good."

He surveyed the tables, the bar, the noisey patrons.  "Some local color.  Good twice!"  With a wave of his hand, a mote of light appeared over his head, and he cleared his throat.  "Greetings, everyone!  I am of the gnomes of Whistledown, a town in Varisia, west of here."  The gnome's large eyes twinkled in the magical light, and he gave a friendly smile to the entire room.  "In my home town we have a celebration called the Convocation.  I hear you have something similar?  A hopeknife ceremony?  I'd love to buy drinks for anyone willing to bring me up to speed."


At the first table to accept his offer, the brightly colored gnome grabbed a seat and motioned to Cham to bring drinks.  "My name is Zarzo Ziji Pish Pog Leshmont Fizzlebang, but you can just call me Zarzo."  He greeted each person at the table, shaking hands with any he could reach.


"So let me tell you what."  He looked around the table conspiratorially, as if letting them in on a secret.  "This is the first of many destinations for me.  Maybe it's obvious to you that I chose this town first due to the common ceremonies, yes?  But why I travel at all in these dangerous times, that's a great question that you didn't ask!  You see, my mother succumbed to the Bleaching, so I grew determined to pursue a life of adventure.  I sold my family's holdings, and burned through quite a tidy sum to get safe passage to here.  Perhaps the passage was too safe and too expensive... I fear I've not yet experienced anything interesting!  So I am obviously quite eager to learn anything new."
Over the next few weeks, Zarzo befriended everyone, charmed a few ladies, and interacted with anyone who pursued a life of adventure.  If introduced to the rogue, Zarzo would pull a device from his bag and say, "Have you ever seen a periscope?  Amazingly useful for sneaky types -- it allows you to peer around corners, unseen!  You should keep it; it could come in handy."  If introduced to a monk that fights using his hands, he would clap and say, "You fight with your bare hands?  I have a spell that lights a weapon on fire.  It's not supposed to hurt the weapon.  Would you dare to let me try the spell on your fist?  I'm dying to know if it works!"  If introduced to a monk that uses weapons, he would say, "Wow, a true warrior.  I bet nothing weighs you down.  I can hardly walk with all the gear I have.  Say, if we ever share the road, maybe you could carry some of this for me?  I'll let you use it.  I have really nice rope, and hooks, and climbing gear... oh, and survival gear... never been used before...."



Ragmor, Dwarf Monk has recently moved to Trunua and has befriended the Dwarfs that live in the upper part of the town. He has been working as a stone mason.

 Ragmor and Togak are both orphaned and left door steps of an Irori temple in the River Kingdom on separate full mooned nights. They grew up together at the orphanage and both trained and disciplined with the monks.  Training both physically and mentally is demanding for the pairs. They became close friends the first day.  They both look out of place in a mostly human orphanage and get picked on constantly for their imperfection. A dwarf and a half-giant are odd couple. Togak is either a half giant or a vertically challenged giant.  As they are old enough, they went off to look for adventures. As they travel, they took on odd jobs and even joined up with Mercenaries group.  On an escorting mission, they were ambushed and most of the party were killed.  They tried to take the lone survivor back to the nearest town for healing but he didn’t make it.  On his death bed, he begged the pair to bring back the “hopeknife” back to his family in Trunau.  As they cross into the border of Hold of Belkzen, they encountered couple of giants.  They make fun of Togak for his size then they tortured and killed him.  Ragmor barely escape and finally reached Trunau.  His hatred of giants grew and he decided to stay and fight Giants.



Belin, dwarf monk is also staying at the Ramblehouse.

Belin has originally grown up with a clan of slaves that were being ruled by a Fire Giant. In a group of dwarven slaves, having to toil day in and day out doing horrible tasks for the clan. Then another Fire Giant had a fight with the leader of the clan and a group of dwarves were able to escape. Being on the run for a few months finally the group made it to Trunua. Were Belin had been living for a month before the adventure started.