Tuesday, March 22, 2016

Game Session 3 - Trunua - Finding The Forgotten Tomb

Our band of eclectic adventurers have assembled a treasure trove of loot from the Plague House and Inner Trunua district. Kurst has assisted the group by providing a very scared courier named Pug to help with keeping track of the loot and storing it in the Longhouse for the party.

Now Omsteld needs the parties help as he plans to defend his ramshackle barracades he has put up to stop the raiding Orcs that you see lining up to attempt another assault on the 2nd tier of Trunua. "Trunua has never fallen to Orcs and never will" he screams as he ties another set of sticks to the barracades he has made.

The party can see that Omsteld is visibly drunk. Casting cure sickness on him and taking away his flask of spirits appears to have made a difference. These appears to straighten him up. "Ok people, lets get this party started!"

As he motions that invaders are going to come at us, a group of Twisted Nail Orcs start to use a battering ram on the portcullis. They are able to destroy it after a round and one sprints through the hole toward the party. Ragmor questions the validity of just one Orc charging through, but the gods are good this night.

The party fights 4 rounds of Orcs with their Ferocity, fighting to the bitter end of life. Once the enemies are destroyed and looted the portcullis is brought back down and the last remaining Orcs are picked off by archers in the towers. The party runs to the top of the tower to get a view of the carnage. There they see off in the distance the catapult is still active and lobbing large stones and explosives at the town.

The party goes down and lights the last pile of wood. Then they set off and kill the last few Orcs commanding the catapult.

The guards motion for them to return. As they return they see a Cave Giant at the entrance of a large hole! There they wade through the water and kill the Giant and his chained trainers.

GM Notes
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1. Players were a little frustrated with the pace of combat, suggestion is to have Tony do the initiative management so GM can focus on creatures and their combat operations.

2. Some of the combat was too easy, in which the barracades and other items that could be used to crush the hordes of Orcs entering through the gates were too easy to destroy. This could have been made more challenging by having more Orcs throwing things into the combat. Or have a larger number of Orcs coming through the gates.

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